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Immortal Redneck is an FPS set in Egypt with roguelite elements. The game mixes oldschool firstperson shooter action with a roguelite mechanics. Frantic gameplay, twitch controls and an arcadestyle feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits.
STORY
The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here How did he survive the accident And why the hell is he mummified
The answer lies within the three dangerfilled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover whats going on
FEATURES
Old School FPS frantic gameplay, twitch controls and an arcadestyle
RogueLite mechanics randomly generated dungeons, classes, skills, permanent death but with gameplay progression
Nine playable classes all with different skill sets. Players can switch classes between each play through, selecting the one most suitable for their current run
Complete skill tree evolve your character, buying equipment and weapons, upgrading and acquiring new skills
Over 50 different weapons traditional firearms, magical, mythological, futuristic or just plain weird weapons including a Potato Launcher. You name it, this game has it
Over 100 scroll modifiers Each scroll picked up ingame changes your current run, for good convert your enemies into chickens or for bad reduces your speed of movement and everything in between
Over 35 enemies mummies, sarcophagus, flying skulls, humanoid snakes, big fat warriors… All willing to kill you
Huge bosses two in each pyramid with unique gameplay
Merchant Buy equipment and supplies that will be maintained between different games, even when you die
Skill Rooms hone your skills in rooms focused on platforming and avoiding a variety of traps
What really makes Immortal Redneck stand out from the pack is how often it nails the feeling of its FPS combat. This is another game harkening back to the days of speed and dodging projectiles, and it feels excellent.
8.5 TechRaptor
The combat is fast, fun, and incredibly satisfying, often involving frantic dashes, flying leaps, and sudden evasive manoeuvres when it becomes clear that reloading is necessary.
8 GameSpew
Combat is explosive and addictive, with gunplay feeling smoother than butter. Rather than avoid encounters I found myself actively seeking them out, not only because shooting mummies in the face is satisfying but also because doing it with a shotgun put a smile on my face.
9 GamerAssaultWeekly